home *** CD-ROM | disk | FTP | other *** search
- // NOTE: Sound file names must be no more than 63 characters in length (including "." and extension).
-
- VS_INSIDE_ENGINE_1=internal_engine_idle_rpm.wav
- VS_INSIDE_ENGINE_2=internal_engine_low_rpm.wav
- VS_INSIDE_ENGINE_3=internal_engine_medium_rpm.wav
- VS_INSIDE_ENGINE_4=internal_engine_high_rpm.wav
- VS_INSIDE_ENGINE_5=internal_engine_maximum_rpm.wav
-
- //VS_INSIDE_ROADNOISE_DRY=road_dry.wav
- //VS_INSIDE_ROADNOISE_WET=road_wet.wav
- VS_INSIDE_ROADNOISE_GRASS=grass_dry.wav
- VS_INSIDE_ROADNOISE_DIRT=gravel_dry.wav
- VS_INSIDE_ROADNOISE_GRAVEL=gravel_dry.wav
- VS_INSIDE_ROADNOISE_RUMBLESTRIP=rumble_strip.wav
-
- VS_INSIDE_SHIFT_UP_1=internal_shift_up_1.wav
- VS_INSIDE_SHIFT_UP_2=internal_shift_up_2.wav
- VS_INSIDE_SHIFT_UP_3=internal_shift_up_3.wav
- VS_INSIDE_SHIFT_DOWN_1=internal_shift_down_1.wav
- VS_INSIDE_SHIFT_DOWN_2=internal_shift_down_2.wav
- VS_INSIDE_SHIFT_DOWN_3=internal_shift_down_3.wav
- VS_INSIDE_BACKFIRE_1=internal_backfire_1.wav
- VS_INSIDE_BACKFIRE_2=internal_backfire_2.wav
- VS_INSIDE_BACKFIRE_3=internal_backfire_3.wav
-
- VS_INSIDE_SKID_DRY=skid_road_dry_1.wav
- VS_INSIDE_SKID_WET=skid_road_wet_1.wav
- VS_INSIDE_SKID_GRASS=skid_grass_dry_1.wav
- VS_INSIDE_SKID_DIRT=skid_gravel_dry_1.wav
- VS_INSIDE_SKID_GRAVEL=skid_gravel_dry_1.wav
-
- VS_INSIDE_SCRAPING=scrape_guardrail_1.wav
- VS_INSIDE_HIT_SOLIDWALL=hit_guardrail_3.wav
- VS_INSIDE_HIT_TIREWALL=hit_tyrewall_1.wav
- VS_INSIDE_HIT_GUARDRAIL=hit_guardrail_1.wav
- VS_INSIDE_HIT_OTHERCAR=hit_vehicle_1.wav
- VS_INSIDE_HIT_CONE=hit_cone_flexible_post_1.wav
- //VS_INSIDE_HYDRAULIC_JACK=
- VS_INSIDE_AIR_WRENCH=wheelguns_1.wav
- VS_INSIDE_ENGINE_STARTER=starter.wav
- VS_INSIDE_ENGINE_STARTING=start_backfire.wav
- VS_INSIDE_SPEED_LIMITER_TOGGLE=rpm_limiter_engage_disengage.wav
- VS_INSIDE_LAUNCH_CONTROL_TOGGLE=rpm_limiter_engage_disengage.wav
- VS_INSIDE_ON_FIRE=internal_car_on_fire.wav
- VS_INSIDE_DETACHED_BODYWORK_HITS_VEHICLE=free_bodywork_hits_vehicle.wav
- VS_INSIDE_DETACHED_WHEEL_HITS_VEHICLE=free_wheel_tyre_hits_vehicle.wav
- VS_INSIDE_WHEELGUN_1=wheelguns_1.wav
- VS_INSIDE_WHEELGUN_2=wheelguns_2.wav
- VS_INSIDE_WHEELGUN_3=wheelguns_3.wav
-
- VS_OUTSIDE_ENGINE_1=external_engine_idle_rpm.wav
- VS_OUTSIDE_ENGINE_2=external_engine_low_rpm.wav
- VS_OUTSIDE_ENGINE_3=external_engine_medium_rpm.wav
- VS_OUTSIDE_ENGINE_4=external_engine_high_rpm.wav
- //VS_OUTSIDE_ENGINE_5=external_engine_maximum_rpm.wav
-
- /VS_OUTSIDE_ROADNOISE_DRY=road_dry.wav
- /VS_OUTSIDE_ROADNOISE_WET=road_wet.wav
- VS_OUTSIDE_ROADNOISE_GRASS=grass_dry.wav
- VS_OUTSIDE_ROADNOISE_DIRT=gravel_dry.wav
- VS_OUTSIDE_ROADNOISE_GRAVEL=gravel_dry.wav
- VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=rumble_strip.wav
-
- VS_OUTSIDE_SHIFT_UP_1=external_shift_up_1.wav
- VS_OUTSIDE_SHIFT_UP_2=external_shift_up_2.wav
- VS_OUTSIDE_SHIFT_UP_3=external_shift_up_3.wav
- VS_OUTSIDE_SHIFT_DOWN_1=external_shift_down_1.wav
- VS_OUTSIDE_SHIFT_DOWN_2=external_shift_down_2.wav
- VS_OUTSIDE_SHIFT_DOWN_3=external_shift_down_3.wav
- VS_OUTSIDE_BACKFIRE_1=external_backfire_1.wav
- VS_OUTSIDE_BACKFIRE_2=external_backfire_2.wav
- VS_OUTSIDE_BACKFIRE_3=external_backfire_3.wav
-
- VS_OUTSIDE_SKID_DRY=skid_road_dry_1.wav
- VS_OUTSIDE_SKID_WET=skid_road_wet_1.wav
- VS_OUTSIDE_SKID_GRASS=skid_grass_dry_1.wav
- VS_OUTSIDE_SKID_DIRT=skid_gravel_dry_1.wav
- VS_OUTSIDE_SKID_GRAVEL=skid_gravel_dry_1.wav
-
- VS_OUTSIDE_SCRAPING=scrape_guardrail_1.wav
- VS_OUTSIDE_HIT_SOLIDWALL=hit_guardrail_3.wav
- VS_OUTSIDE_HIT_TIREWALL=hit_tyrewall_1.wav
- VS_OUTSIDE_HIT_GUARDRAIL=hit_guardrail_1.wav
- VS_OUTSIDE_HIT_OTHERCAR=hit_vehicle_1.wav
- VS_OUTSIDE_HIT_CONE=hit_cone_flexible_post_1.wav
- //VS_OUTSIDE_HYDRAULIC_JACK=
- VS_OUTSIDE_AIR_WRENCH=wheelguns_1.wav
- VS_OUTSIDE_ENGINE_STARTER=starter.wav
- VS_OUTSIDE_ENGINE_STARTING=start_backfire.wav
- VS_OUTSIDE_SPEED_LIMITER_TOGGLE=rpm_limiter_engage_disengage.wav
- VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=rpm_limiter_engage_disengage.wav
- VS_OUTSIDE_ON_FIRE=external_car_on_fire.wav
- VS_OUTSIDE_DETACHED_BODYWORK_HITS_VEHICLE=free_bodywork_hits_vehicle.wav
- VS_OUTSIDE_DETACHED_WHEEL_HITS_VEHICLE=free_wheel_tyre_hits_vehicle.wav
- VS_OUTSIDE_WHEELGUN_1=wheelguns_1.wav
- VS_OUTSIDE_WHEELGUN_2=wheelguns_2.wav
- VS_OUTSIDE_WHEELGUN_3=wheelguns_3.wav
-
- playerEngineVolumeMinimum=0.5
- playerEngineVolumeThrottleFraction=0.5
- playerEngineVolumeRevFraction=0.0
-
- non-playerEngineVolumeMinimum=0.3
- non-playerEngineVolumeThrottleFraction=0.5
- non-playerEngineVolumeRevFraction=0.2
-
-
- // This is the old style engine revving data (although it can still be used).
- // See below for new style.
-
- //EngineSoundData
- //{
- // MinPitch=-134.0
- // MaxPitch=58.0
- //
- // EngineSound=0
- // {
- // Min=0.000000
- // Max=0.089835
- // Natural=0.000000
- // }
- //
- // EngineSound=1
- // {
- // Min=0.433367
- // Max=0.081605
- // Natural=0.439400
- // }
- //
- // EngineSound=2
- // {
- // Min=0.063654
- // Max=0.117373
- // Natural=0.529011
- // }
- //
- // EngineSound=3
- // {
- // Min=0.094757
- // Max=0.091281
- // Natural=0.699348
- // }
- //
- // EngineSound=4
- // {
- // Min=0.162709
- // Max=0.096875
- // Natural=0.903125
- // }
- //}
-
-
- // This is the new style of data to describe engine revving.
- // It is based on the above data mapped to the RPMs 4250-17000, but
- // the minimum and maximums are absolute (instead of relative to natural).
- // The natural RPM = 4250 * (2 ^ (2 * original_natural))
- // It is possible to do inside and outside sounds separately by using
- // the keywords "EngineRPMSoundInside" and "EngineRPMSoundOutside".
-
- EngineRPMSoundInside=0
- {
- MinimumRPM=1.00 // above zero, but low enough to hear engine stall
- MaximumRPM=5395.40 // must overlap properly
- NaturalRPM=4175.8569 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundInside=1
- {
- MinimumRPM=4326.90 // must overlap properly
- MaximumRPM=10892.80 // must overlap properly
- NaturalRPM=7853.9839 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundInside=2
- {
- MinimumRPM=10183.30 // must overlap properly
- MaximumRPM=12491.40 // must overlap properly
- NaturalRPM=9099.8926 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundInside=3
- {
- MinimumRPM=11958.50 // must overlap properly
- MaximumRPM=14330.50 // must overlap properly
- NaturalRPM=11544.4453 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundInside=4
- {
- MinimumRPM=13690.30 // must overlap properly
- MaximumRPM=50000.00 // high enough that it is never hit, or sound will cut out
- NaturalRPM=15079.8047 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundOutside=0
- {
- MinimumRPM=1.00 // above zero, but low enough to hear engine stall
- MaximumRPM=6000.00 // must overlap properly
- NaturalRPM=3588.1873 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundOutside=1
- {
- MinimumRPM=4000.00 // must overlap properly
- MaximumRPM=9000.00 // must overlap properly
- NaturalRPM=6869.9204 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundOutside=2
- {
- MinimumRPM=7000.00 // must overlap properly
- MaximumRPM=13000.00 // must overlap properly
- NaturalRPM=8817.7324 // engine RPM at which sample was recorded
- }
-
- EngineRPMSoundOutside=3
- {
- MinimumRPM=12000.00 // must overlap properly
- MaximumRPM=50000.00 // high enough that it is never hit, or sound will cut out
- NaturalRPM=11295.8447 // engine RPM at which sample was recorded
- }
-
-