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Text File  |  2002-04-22  |  7.3 KB  |  223 lines

  1. // NOTE: Sound file names must be no more than 63 characters in length (including "." and extension).
  2.  
  3. VS_INSIDE_ENGINE_1=internal_engine_idle_rpm.wav
  4. VS_INSIDE_ENGINE_2=internal_engine_low_rpm.wav
  5. VS_INSIDE_ENGINE_3=internal_engine_medium_rpm.wav
  6. VS_INSIDE_ENGINE_4=internal_engine_high_rpm.wav
  7. VS_INSIDE_ENGINE_5=internal_engine_maximum_rpm.wav
  8.  
  9. //VS_INSIDE_ROADNOISE_DRY=road_dry.wav
  10. //VS_INSIDE_ROADNOISE_WET=road_wet.wav
  11. VS_INSIDE_ROADNOISE_GRASS=grass_dry.wav
  12. VS_INSIDE_ROADNOISE_DIRT=gravel_dry.wav
  13. VS_INSIDE_ROADNOISE_GRAVEL=gravel_dry.wav
  14. VS_INSIDE_ROADNOISE_RUMBLESTRIP=rumble_strip.wav
  15.  
  16. VS_INSIDE_SHIFT_UP_1=internal_shift_up_1.wav
  17. VS_INSIDE_SHIFT_UP_2=internal_shift_up_2.wav
  18. VS_INSIDE_SHIFT_UP_3=internal_shift_up_3.wav
  19. VS_INSIDE_SHIFT_DOWN_1=internal_shift_down_1.wav
  20. VS_INSIDE_SHIFT_DOWN_2=internal_shift_down_2.wav
  21. VS_INSIDE_SHIFT_DOWN_3=internal_shift_down_3.wav
  22. VS_INSIDE_BACKFIRE_1=internal_backfire_1.wav
  23. VS_INSIDE_BACKFIRE_2=internal_backfire_2.wav
  24. VS_INSIDE_BACKFIRE_3=internal_backfire_3.wav
  25.  
  26. VS_INSIDE_SKID_DRY=skid_road_dry_1.wav
  27. VS_INSIDE_SKID_WET=skid_road_wet_1.wav
  28. VS_INSIDE_SKID_GRASS=skid_grass_dry_1.wav
  29. VS_INSIDE_SKID_DIRT=skid_gravel_dry_1.wav
  30. VS_INSIDE_SKID_GRAVEL=skid_gravel_dry_1.wav
  31.  
  32. VS_INSIDE_SCRAPING=scrape_guardrail_1.wav
  33. VS_INSIDE_HIT_SOLIDWALL=hit_guardrail_3.wav
  34. VS_INSIDE_HIT_TIREWALL=hit_tyrewall_1.wav
  35. VS_INSIDE_HIT_GUARDRAIL=hit_guardrail_1.wav
  36. VS_INSIDE_HIT_OTHERCAR=hit_vehicle_1.wav
  37. VS_INSIDE_HIT_CONE=hit_cone_flexible_post_1.wav
  38. //VS_INSIDE_HYDRAULIC_JACK=
  39. VS_INSIDE_AIR_WRENCH=wheelguns_1.wav
  40. VS_INSIDE_ENGINE_STARTER=starter.wav
  41. VS_INSIDE_ENGINE_STARTING=start_backfire.wav
  42. VS_INSIDE_SPEED_LIMITER_TOGGLE=rpm_limiter_engage_disengage.wav
  43. VS_INSIDE_LAUNCH_CONTROL_TOGGLE=rpm_limiter_engage_disengage.wav
  44. VS_INSIDE_ON_FIRE=internal_car_on_fire.wav
  45. VS_INSIDE_DETACHED_BODYWORK_HITS_VEHICLE=free_bodywork_hits_vehicle.wav
  46. VS_INSIDE_DETACHED_WHEEL_HITS_VEHICLE=free_wheel_tyre_hits_vehicle.wav
  47. VS_INSIDE_WHEELGUN_1=wheelguns_1.wav
  48. VS_INSIDE_WHEELGUN_2=wheelguns_2.wav
  49. VS_INSIDE_WHEELGUN_3=wheelguns_3.wav
  50.  
  51. VS_OUTSIDE_ENGINE_1=external_engine_idle_rpm.wav
  52. VS_OUTSIDE_ENGINE_2=external_engine_low_rpm.wav
  53. VS_OUTSIDE_ENGINE_3=external_engine_medium_rpm.wav
  54. VS_OUTSIDE_ENGINE_4=external_engine_high_rpm.wav
  55. //VS_OUTSIDE_ENGINE_5=external_engine_maximum_rpm.wav
  56.  
  57. /VS_OUTSIDE_ROADNOISE_DRY=road_dry.wav
  58. /VS_OUTSIDE_ROADNOISE_WET=road_wet.wav
  59. VS_OUTSIDE_ROADNOISE_GRASS=grass_dry.wav
  60. VS_OUTSIDE_ROADNOISE_DIRT=gravel_dry.wav
  61. VS_OUTSIDE_ROADNOISE_GRAVEL=gravel_dry.wav
  62. VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=rumble_strip.wav
  63.  
  64. VS_OUTSIDE_SHIFT_UP_1=external_shift_up_1.wav
  65. VS_OUTSIDE_SHIFT_UP_2=external_shift_up_2.wav
  66. VS_OUTSIDE_SHIFT_UP_3=external_shift_up_3.wav
  67. VS_OUTSIDE_SHIFT_DOWN_1=external_shift_down_1.wav
  68. VS_OUTSIDE_SHIFT_DOWN_2=external_shift_down_2.wav
  69. VS_OUTSIDE_SHIFT_DOWN_3=external_shift_down_3.wav
  70. VS_OUTSIDE_BACKFIRE_1=external_backfire_1.wav
  71. VS_OUTSIDE_BACKFIRE_2=external_backfire_2.wav
  72. VS_OUTSIDE_BACKFIRE_3=external_backfire_3.wav
  73.  
  74. VS_OUTSIDE_SKID_DRY=skid_road_dry_1.wav
  75. VS_OUTSIDE_SKID_WET=skid_road_wet_1.wav
  76. VS_OUTSIDE_SKID_GRASS=skid_grass_dry_1.wav
  77. VS_OUTSIDE_SKID_DIRT=skid_gravel_dry_1.wav
  78. VS_OUTSIDE_SKID_GRAVEL=skid_gravel_dry_1.wav
  79.  
  80. VS_OUTSIDE_SCRAPING=scrape_guardrail_1.wav
  81. VS_OUTSIDE_HIT_SOLIDWALL=hit_guardrail_3.wav
  82. VS_OUTSIDE_HIT_TIREWALL=hit_tyrewall_1.wav
  83. VS_OUTSIDE_HIT_GUARDRAIL=hit_guardrail_1.wav
  84. VS_OUTSIDE_HIT_OTHERCAR=hit_vehicle_1.wav
  85. VS_OUTSIDE_HIT_CONE=hit_cone_flexible_post_1.wav
  86. //VS_OUTSIDE_HYDRAULIC_JACK=
  87. VS_OUTSIDE_AIR_WRENCH=wheelguns_1.wav
  88. VS_OUTSIDE_ENGINE_STARTER=starter.wav
  89. VS_OUTSIDE_ENGINE_STARTING=start_backfire.wav
  90. VS_OUTSIDE_SPEED_LIMITER_TOGGLE=rpm_limiter_engage_disengage.wav
  91. VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=rpm_limiter_engage_disengage.wav
  92. VS_OUTSIDE_ON_FIRE=external_car_on_fire.wav
  93. VS_OUTSIDE_DETACHED_BODYWORK_HITS_VEHICLE=free_bodywork_hits_vehicle.wav
  94. VS_OUTSIDE_DETACHED_WHEEL_HITS_VEHICLE=free_wheel_tyre_hits_vehicle.wav
  95. VS_OUTSIDE_WHEELGUN_1=wheelguns_1.wav
  96. VS_OUTSIDE_WHEELGUN_2=wheelguns_2.wav
  97. VS_OUTSIDE_WHEELGUN_3=wheelguns_3.wav
  98.  
  99. playerEngineVolumeMinimum=0.5
  100. playerEngineVolumeThrottleFraction=0.5
  101. playerEngineVolumeRevFraction=0.0
  102.  
  103. non-playerEngineVolumeMinimum=0.3
  104. non-playerEngineVolumeThrottleFraction=0.5
  105. non-playerEngineVolumeRevFraction=0.2
  106.  
  107.  
  108. // This is the old style engine revving data (although it can still be used).
  109. // See below for new style.
  110.  
  111. //EngineSoundData
  112. //{
  113. //  MinPitch=-134.0
  114. //  MaxPitch=58.0
  115. //
  116. //  EngineSound=0
  117. //  {
  118. //    Min=0.000000
  119. //    Max=0.089835
  120. //    Natural=0.000000
  121. //  }
  122. //  
  123. //  EngineSound=1
  124. //  {
  125. //    Min=0.433367
  126. //    Max=0.081605
  127. //    Natural=0.439400
  128. //  }
  129. //  
  130. //  EngineSound=2
  131. //  {
  132. //    Min=0.063654
  133. //    Max=0.117373
  134. //    Natural=0.529011
  135. //  }
  136. //  
  137. //  EngineSound=3
  138. //  {
  139. //    Min=0.094757
  140. //    Max=0.091281
  141. //    Natural=0.699348
  142. //  }
  143. //  
  144. //  EngineSound=4
  145. //  {
  146. //    Min=0.162709
  147. //    Max=0.096875
  148. //    Natural=0.903125
  149. //  }
  150. //}
  151.  
  152.  
  153. // This is the new style of data to describe engine revving.
  154. // It is based on the above data mapped to the RPMs 4250-17000, but
  155. // the minimum and maximums are absolute (instead of relative to natural).
  156. // The natural RPM = 4250 * (2 ^ (2 * original_natural))
  157. // It is possible to do inside and outside sounds separately by using
  158. // the keywords "EngineRPMSoundInside" and "EngineRPMSoundOutside".
  159.  
  160. EngineRPMSoundInside=0
  161. {
  162.   MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  163.   MaximumRPM=5395.40     // must overlap properly
  164.   NaturalRPM=4175.8569   // engine RPM at which sample was recorded
  165. }
  166.  
  167. EngineRPMSoundInside=1
  168. {
  169.   MinimumRPM=4326.90     // must overlap properly
  170.   MaximumRPM=10892.80     // must overlap properly
  171.   NaturalRPM=7853.9839   // engine RPM at which sample was recorded
  172. }
  173.  
  174. EngineRPMSoundInside=2
  175. {
  176.   MinimumRPM=10183.30     // must overlap properly
  177.   MaximumRPM=12491.40     // must overlap properly
  178.   NaturalRPM=9099.8926   // engine RPM at which sample was recorded
  179. }
  180.  
  181. EngineRPMSoundInside=3
  182. {
  183.   MinimumRPM=11958.50     // must overlap properly
  184.   MaximumRPM=14330.50     // must overlap properly
  185.   NaturalRPM=11544.4453   // engine RPM at which sample was recorded
  186. }
  187.  
  188. EngineRPMSoundInside=4
  189. {
  190.   MinimumRPM=13690.30     // must overlap properly
  191.   MaximumRPM=50000.00     // high enough that it is never hit, or sound will cut out
  192.   NaturalRPM=15079.8047   // engine RPM at which sample was recorded
  193. }
  194.  
  195. EngineRPMSoundOutside=0
  196. {
  197.   MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  198.   MaximumRPM=6000.00     // must overlap properly
  199.   NaturalRPM=3588.1873   // engine RPM at which sample was recorded
  200. }
  201.  
  202. EngineRPMSoundOutside=1
  203. {
  204.   MinimumRPM=4000.00     // must overlap properly
  205.   MaximumRPM=9000.00     // must overlap properly
  206.   NaturalRPM=6869.9204   // engine RPM at which sample was recorded
  207. }
  208.  
  209. EngineRPMSoundOutside=2
  210. {
  211.   MinimumRPM=7000.00     // must overlap properly
  212.   MaximumRPM=13000.00     // must overlap properly
  213.   NaturalRPM=8817.7324   // engine RPM at which sample was recorded
  214. }
  215.  
  216. EngineRPMSoundOutside=3
  217. {
  218.   MinimumRPM=12000.00     // must overlap properly
  219.   MaximumRPM=50000.00     // high enough that it is never hit, or sound will cut out
  220.   NaturalRPM=11295.8447   // engine RPM at which sample was recorded
  221. }
  222.  
  223.